Skip to content
alex@dangerzonegames.comSandy, UT
Facebook page opens in new windowTwitter page opens in new window
Danger Zone Games
Danger Zone Games
  • Home
  • About Us
  • Games
  • Engines
    • TimberWolf
    • ArcticWolf
  • Apps
    • HyperTrace
Search:
Search
  • Home
  • About Us
  • Games
  • Engines
    • TimberWolf
    • ArcticWolf
  • Apps
    • HyperTrace

Blog

You are here:
  1. Home

TimberWolf Moves to Rust

Development, Game EnginesBy Alexander BarberJanuary 27, 2019Leave a comment

Yesterday (January 26, 2019) I pushed versions 0.1.0 and 0.2.0 of TimberWolf to GitHub. Neither of these are true releases, and they are both not production (or even development) ready, but they are significant in that they represent the move from C++ to the Rust programming language. TimberWolf 0.1.0: The C++ Update This release represents…

Details

HyperTrace 2.0 Release Notes

Development, Mobile AppsBy Alexander BarberAugust 31, 2018Leave a comment

This morning, HyperTrace 2.0 and HyperTrace Pro 2.0.1 were released. As usual, you can learn more about these apps by visiting their page. Executive Summary This is a major update for the app, including an overhauled UX design, performance improvements, a ton of feature additions, and some bug fixes. Overall, this update brings the app…

Details

Our First Mobile App – HyperTrace Released

Development, Mobile AppsBy Alexander BarberJuly 19, 2018Leave a comment

Our first mobile app, called HyperTrace, has finally been released! It’s available on Google Play as both a free and ad-free paid version. More details are available here: https://dangerzonegames.com/apps/hypertrace/.

Details

New Branding!

Art, Branding, Business, Development, Game EnginesBy Alexander BarberJune 23, 2018Leave a comment

Over the last few weeks, I’ve been doing a lot of work on getting the branding in order with this company and its web presence. New Logo First and foremost in the list of exciting new developments is the new logo. The design is a radiation hazard symbol stylized as a compass, which represents the…

Details

TimberWolf Milestone – Buildable

Development, Game EnginesBy Alexander BarberApril 15, 2018Leave a comment

Over the last few months, a fair amount of work has gone into developing the TimberWolf game engine to be easy to install and work with. One of the major milestones of the engine has finally been reached: the engine can now be compiled as a shared library. So in a sense, “The Road to…

Details
Recent Posts
  • TimberWolf Moves to Rust
  • HyperTrace 2.0 Release Notes
  • Our First Mobile App – HyperTrace Released
  • New Branding!
  • TimberWolf Milestone – Buildable
Recent Comments
    Archives
    • January 2019
    • August 2018
    • July 2018
    • June 2018
    • April 2018
    Categories
    • Art
    • Branding
    • Business
    • Development
    • Game Engines
    • Mobile Apps
    Meta
    • Log in
    • Entries feed
    • Comments feed
    • WordPress.org
    ©2020 Danger Interactive LLC - All Rights Reserved
    • Terms of Service
    • Privacy Policy
    Legal
    Go to Top

     

    Loading Comments...