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Yearly Archives: 2018

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  2. 2018

HyperTrace 2.0 Release Notes

Development, Mobile AppsBy Alexander BarberAugust 31, 2018Leave a comment

This morning, HyperTrace 2.0 and HyperTrace Pro 2.0.1 were released. As usual, you can learn more about these apps by visiting their page. Executive Summary This is a major update for the app, including an overhauled UX design, performance improvements, a ton of feature additions, and some bug fixes. Overall, this update brings the app…

Our First Mobile App – HyperTrace Released

Development, Mobile AppsBy Alexander BarberJuly 19, 2018Leave a comment

Our first mobile app, called HyperTrace, has finally been released! It’s available on Google Play as both a free and ad-free paid version. More details are available here: https://dangerzonegames.com/apps/hypertrace/.

New Branding!

Art, Branding, Business, Development, Game EnginesBy Alexander BarberJune 23, 2018Leave a comment

Over the last few weeks, I’ve been doing a lot of work on getting the branding in order with this company and its web presence. New Logo First and foremost in the list of exciting new developments is the new logo. The design is a radiation hazard symbol stylized as a compass, which represents the…

TimberWolf Milestone – Buildable

Development, Game EnginesBy Alexander BarberApril 15, 2018Leave a comment

Over the last few months, a fair amount of work has gone into developing the TimberWolf game engine to be easy to install and work with. One of the major milestones of the engine has finally been reached: the engine can now be compiled as a shared library. So in a sense, “The Road to…

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