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Tag Archives: roadmap

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TimberWolf Moves to Rust

Development, Game EnginesBy Alexander BarberJanuary 27, 2019Leave a comment

Yesterday (January 26, 2019) I pushed versions 0.1.0 and 0.2.0 of TimberWolf to GitHub. Neither of these are true releases, and they are both not production (or even development) ready, but they are significant in that they represent the move from C++ to the Rust programming language. TimberWolf 0.1.0: The C++ Update This release represents…

TimberWolf Milestone – Buildable

Development, Game EnginesBy Alexander BarberApril 15, 2018Leave a comment

Over the last few months, a fair amount of work has gone into developing the TimberWolf game engine to be easy to install and work with. One of the major milestones of the engine has finally been reached: the engine can now be compiled as a shared library. So in a sense, “The Road to…

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