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Tag Archives: game engine

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TimberWolf Moves to Rust

Development, Game EnginesBy Alexander BarberJanuary 27, 2019Leave a comment

Yesterday (January 26, 2019) I pushed versions 0.1.0 and 0.2.0 of TimberWolf to GitHub. Neither of these are true releases, and they are both not production (or even development) ready, but they are significant in that they represent the move from C++ to the Rust programming language. TimberWolf 0.1.0: The C++ Update This release represents…

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